![]() Hint: Long range target need another torpedo heading then short range targets. Now see the target speed and choose your torpedo speed manually (fast, slow, medium)Īlso the torpedo depth is very important, watch the ship type and keel depth to set the perfect torpedo depth to strike the keel and make a 1 hit wonder like some musicians did :)Īfter a few training shots don't get mad if the first torpedoes miss, activate the action camera for tutorial reasons to watch your shot and get a feeling for the torpedo heading.Ī few hours of training and you will get the idea of it ) You should wait until the enemy ship is about 340° to 20° in front of your boat or 160° to 200° behind your boat. ![]() Now draw a straight to the ship, to get the distance. If you have a ship, check on the periscope and the grade number of the ship position. Like Silent Hunter II, it places the player in command of a German U-boat. ![]() Now you have a torpedo heading circle and you need only an enemy ship contact somewhere in the circle to attack it. Find your boat and draw a circle around it But graphics have been improved and time can be compressed even more than in SH3 because of greater distances. It took me about a week just to get the game set up like I wanted it. open the map, there are different drawing toolsĢ. The Subsim forum has excellent tutorials on manual targeting.
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